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Angus McLean
Gallente Divinity Trials
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Posted - 2007.04.16 11:18:00 -
[1]
Titan - 120 Billion isk plus real weeks of peoples lives to construct. Also keeping it a secret while being built.
I dont know if anyone here has that kind of money, but 120 Billion isk is no laughing figure. It is one that is fairly hard to attain even for an alliance.
The thing I like about eve is the surprise. You get a fleet together, you see a recon in their fleet who opens a cyno, the enemy fleet warps out, and the next thing you realize your all dead.
Overpowered compared to the pricetag and manhours? No not really..Overpowered compared to everything else? Possibly.
But let me say this..if the titan lost its DD, CCP's hope for them being built would crash and people who have built them would complain.
A titan without its DD is useless...aside from the jumping people in and out, which is not worth the 120bil isk and more to maintain.
---------------- Freedom Of Speech Band of Brothers T-shirt |

Angus McLean
Gallente Divinity Trials
|
Posted - 2007.04.16 17:34:00 -
[2]
Originally by: ZOMGchampion
Originally by: Angus McLean Titan - 120 Billion isk plus real weeks of peoples lives to construct. Also keeping it a secret while being built.
I dont know if anyone here has that kind of money, but 120 Billion isk is no laughing figure. It is one that is fairly hard to attain even for an alliance.
The thing I like about eve is the surprise. You get a fleet together, you see a recon in their fleet who opens a cyno, the enemy fleet warps out, and the next thing you realize your all dead.
Overpowered compared to the pricetag and manhours? No not really..Overpowered compared to everything else? Possibly.
But let me say this..if the titan lost its DD, CCP's hope for them being built would crash and people who have built them would complain.
A titan without its DD is useless...aside from the jumping people in and out, which is not worth the 120bil isk and more to maintain.
See thats the problem, only the rich and powerful alliances can afford them, thus the medium-core gamer, playing EvE say around 2-4 hours a day cant compete.
Doesnt anyone fail to see the big picture when a large alliance owns say 5 titans?
2 things to note.
1: EvE is about friendships, we should know that and most do know that. If you argue against it the ntake alook around, everything is based on Commands, corporations alliances.
2: You cant compete with..? No one is going to DD you if your alone NPC'ing, and if your out in 0.0 expect to get camped/blobbed/DD'd anyways.
So the casual gamer never should find himself in that kind of situation unless he's in enemy territory or hes attacking a titan he found..
---------------- Freedom Of Speech Band of Brothers T-shirt |

Angus McLean
Gallente Divinity Trials
|
Posted - 2007.04.16 17:41:00 -
[3]
Final word of note...
x~ Dreads + Support fleet = Dead titan.
---------------- Freedom Of Speech Band of Brothers T-shirt |

Angus McLean
Gallente Divinity Trials
|
Posted - 2007.04.17 01:08:00 -
[4]
Originally by: Gamesguy Edited by: Gamesguy on 17/04/2007 00:36:25
Originally by: welsh wizard
The simple fact is capital ships can act alone if you stick enough of them together (exception being cyno ships), I'm not sure this is as CCP intended. The great ships of the past were lost without their support fleet, the aircraft carriers were sitting ducks without a frigate & destroyer screen as were battleships. Capital ships in Eve can operate with a little too much impunity, especially super capitals.
So in summary I think many players miss the intense battleship fleet fights that decided who controlled the surrounding space. Now capital ships have to be employed and the kicker is, battleships don't.
I can't believe there isn't an imposed limit on super capitals in an alliance tbh. I mean it really isn't going to be long before the major alliances are fielding 10 titans and 20 motherships. Who needs a support fleet with that sort of firepower? No-one.
edit: Should have read Reto's post above before I posted. That's pretty much the nail on the head tbh. Some nifty ideas for sovereignty control aswell.
Agreed. A temporary fix I suggested earlier was implementing static POS reinforcement times. IE you get say 3 options for how long a pos is in reinforcement(and you have to have enough fuel to cover the option you choose). Say 1 hour, 1 day, and 3 days reinforcement options.
That way putting multiple POSes into reinforced at simultaneously actually has an effect.
EDIT: And it wouldnt hurt for the new T2 BSes be anti-caps ship platforms. Perhaps give them hac resists plus bonuses to XL weapons or give them a very large damage bonus vs capitals but limit them to only 4 or 5 guns.
HAHA your idea for T2 Battleships would absolutely pwn EvE. Hac like resistances and a few XL guns with 2 Rapiers and go to town instapopping Battleships. Nice one...
---------------- Freedom Of Speech Band of Brothers T-shirt |

Angus McLean
Gallente Divinity Trials
|
Posted - 2007.04.17 19:39:00 -
[5]
Edited by: Angus McLean on 17/04/2007 19:36:13 You guys realize it takes time to drop Cyno fields right? Any good fleet commander would have a tach geddon pop recons on the battlefield.
Most likely you will want to kill battleships, but most people know the costs of killing an enemy battleship or stopping them from cynoing cap ships on you.
(Edit: Meaning most people will see a recon and go "Bobby, stop shooting at that faction tanked scorpion and pop this recon in case hes making a cyno." Once its popped...you resume your buisness.
---------------- Freedom Of Speech Band of Brothers T-shirt |

Angus McLean
Gallente Divinity Trials
|
Posted - 2007.04.17 23:16:00 -
[6]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 17/04/2007 22:38:39
Originally by: Angus McLean Edited by: Angus McLean on 17/04/2007 19:36:13 You guys realize it takes time to drop Cyno fields right? Any good fleet commander would have a tach geddon pop recons on the battlefield.
Most likely you will want to kill battleships, but most people know the costs of killing an enemy battleship or stopping them from cynoing cap ships on you.
(Edit: Meaning most people will see a recon and go "Bobby, stop shooting at that faction tanked scorpion and pop this recon in case hes making a cyno." Once its popped...you resume your buisness.
And i think you are playing different game than i do. In "my" EVE every ship except noobship can drop cyno in time it takes to activate one module. Then cynoing in titan takes another 2 clicks. Total time - abt 3 seconds (+ time it takes to load next system for capital ship).
Next time before you start being smartass check cyno req's and cooldown. Or just buy one and fit it on t1 frig + launch it.
EDIT: im not even 100% sure if noobship cant fit cyno gen... prolly not enough space to fit fuel tho.
Oh how right you are, I should start playing eve. 
Not-
cynosural field generator I
max velocity bonus -100
Activation time / duration 600.00 sec
Tech Level 1 Consumption type Liquid Ozone
Consumption Quantity 500
---------------- Freedom Of Speech Band of Brothers T-shirt |

Angus McLean
Gallente Divinity Trials
|
Posted - 2007.04.17 23:17:00 -
[7]
With skills that can be reduced, but it still takes the upwards of a minute or so to create..
---------------- Freedom Of Speech Band of Brothers T-shirt |

Angus McLean
Gallente Divinity Trials
|
Posted - 2007.04.18 00:57:00 -
[8]
I give up... 
---------------- Freedom Of Speech Band of Brothers T-shirt |
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